![]() ![]() Of course, that’s the complaint women and players of non-Caucasian ethnicity have been voicing for years now. Not have some political movement shoved down my throat.” Players have no control in the process.Īccording to Newman, the reaction has been vitriolic in some quarters, with one gamer complaining: “I just want to play the game and have a connection to the character like most other games I play. In other words, a white man in Nebraska may end up playing as a black, female character, and likewise the reverse. Garry Newman, the developer of survival game Rust, has instructed the character generator to give players random gender and ethnicity upon creation. One developer recently took matters into his own hands. There is no easy way to tackle this problem. Many developers and players would like more diversity and accessibility in gaming, but the landscape has traditionally been ruled by white males, leaving little room for variety. ![]() The future is always a topic of contention in this industry. Now, this column must return to the future, where it leads an underground resistance against all-conquering video blogs. A lack of depth hurts both the gameplay and the live action bits, but if you can enjoy popcorn time-travel thrillers and you like satisfying cover shooters, then Quantum Break is well worth your attention. It is, however, never less than entertaining, mainly because of the magnetic villains. It doesn’t carry the emotional weight of Looper or even Back to the Future. As a story, Quantum Break is sci-fi nonsense that we’ve seen a hundred times before, in which the phrase, “This is the end of time”, is delivered with dead seriousness. The question, then, becomes entirely subjective. The graphics are beautiful, the gameplay is slick and the actors are top notch. ![]() Quantum Break keeps things very simple in that regard, with the cover shooting aspects punctuated by brief exploration, bringing opportunities to collect narrative diaries to flesh out the story. The main character, Jack Joyce, has been imbued with the power to manipulate time in short bursts, from freezing enemies where they stand to a quick ‘time dash’, but for the most part he just shoots people. In Quantum Break, time isn’t an arrow - it’s an armour-piercing bullet. The gameplay is never less than fun, either. To have those lines blurred so effectively in Quantum Break is a testament to the skill of Remedy and the vision of Microsoft. Unlike lengthy video game cutscenes, in which character models remind us we are watching polygons, we are accustomed to processing TV with genuine emotion, because we are, after all, watching real people. This really does feel, for the first time, like you are interacting with a TV show through a game. However, both elements are handled with enough quality that the effect is somewhat mesmerising. Sure, Quantum Break isn’t the best TV show you’ll ever see (think 12 Monkeys crossed with 24), nor is it the greatest video game ever (think Max Payne meets Alan Wake). It’s a brave and bold move, one that pays off brilliantly. ![]()
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